Handy Hunter Macros

There are some people who say that macros are cheating or a sign of a lazy player. I’d challenge these people to go through life without ever touching another microwave oven, dishwasher, calculator, or ball-point pen. Macros are not strictly necessary, and plenty of people never touch them with no ill effect. They are tools, however, and can make life easier if you wish to use them. The same can be said of addons, and we all know what a big fan I am of those šŸ™‚ When I was on a slower-running computer that lagged with too much screen activity, macros became especially important to make sure that I was catching cooldowns with delayed key response and still making decent DPS. That didn’t mean I was automating anything, because I was going through my rotations and reacting in a way that stll required actual player input, but it made each one of my keystrokes more efficient. I don’t have a lot of them, just a few that are especially useful, and thought I’d share them.

Double Shadowmeld
#showtooltip Shadowmeld
/cast Shadowmeld
/cast Prowl

Mostly for /afk-ing when there are mobs around, and you don’t want them to see your pet as well. Obviously, you need to be using a cat. I use this instead of standard Shadowmeld in raids as well to drop aggro because it doesn’t do anything to the pet when it is in combat, but will still cloak you. Why bother with two buttons when one will do?

Steady Shot Plus
#showtooltip Steady Shot
/cast !Auto Shot
/cast Kill Shot
/cast Steady Shot
/cast Kill Command
/script UIErrorsFrame:Clear()

Does exactly the same thing as a Steady Shot, but makes sure that Kill Shot and Kill Command will get included if they’re available. Since those two are things that you want to pop whenever possible, I just glomp them onto all the spells in my rotation to make sure they’re covered. That also means that I don’t need to have the Kill Shot/Kill Command buttons on my bars, because I know that they’re being used at all times.

Explosive Shot Plus
#showtooltip Explosive Shot
/cast !Auto Shot
/cast Kill Shot
/cast Explosive Shot
/cast Kill Command
/script UIErrorsFrame:Clear()

and

Serpent Sting Plus
#showtooltip Serpent Sting
/cast !Auto Shot
/cast Kill Shot
/cast Serpent Sting
/cast Kill Command
/script UIErrorsFrame:Clear()

Both of these are set up exactly the same as the Steady Shot one, for exactly the same reasons.

Trapdance
#showtooltip Explosive Trap
/cast Explosive Trap
/cast Disengage
/cast Explosive Shot
/cast Kill Command
/script UIErrorsFrame:Clear()

This one might be a bit excessive to some — you can easily leave off the Explosive Shot because it sometimes won’t be up when you hit the button. When it is available, though, it’s kinda cool because you set a trap, bounce backwards, and shoot all at the same time! I like using Explosive Trap because it gives a nice broad blast with some AoE damage over time, but you can just as easily use Immolation trap to keep it more single-target. This is mostly for Survival hunters, because using traps greatly ups your Lock and Load proc rate, which in turn skyrockets your DPS when used correctly. You want the Disengage in there because you’ll have to run into melee range to set the trap, but don’t want to stay there when your best damage is at very long range. So bouncing you back right means that you only have to take a few additional steps back to be right where you started. Lots of time-saving going on there.

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